Creature design archive

After nearly 1,5 years of writing articles, it’s time to backtrack a bit and make you some archives! This time it’s about creature design as that’s the one that’s covered the most. So here you go, sit down, relax, and flip through this overview without having to worry that you missed something!
Click on the image or the link to proceed to the related article.
The last update stems from 21-03-2022.

Making a contract for a client (For artists)

A contract is key for good cooperation between you and your client. Never make art for anyone without a contract. But what should be in this contract? Well, here are some ins and outs and a default contract for you to use. Make sure though that you always do your research! Different countries may have their own rules and different situations may require additional clauses! These are just guidelines.

The concepting of Flax – What to expect as a concept artist – Part 4

Concept art has many facets. One of the most important ones is storytelling. Your concept could just be of a generic creature someone could get across, but won’t think more of. Or a leading one, like Flax, a prominent mount in the storyline. Both types have a clear overlap in how you should approach them. Habitat should be taken into account as well as functional anatomy based on their habitat and behavior. But there is way more to a character or creature that has a prominent place in a story. And Flax, a Lutherial Vixen is a good example of that.

Refining concepts – What to expect as a concept artist – Part 2

Concept art can be roughly divided into three phases. The idea-generating part is also known as the Blue Sky phase. The refining of the favorite concept. And finally the full render of the initial idea. The second part, refining the best concept, is all about figuring out the favored design. Depending on the client or the studio you work for you may have to answer to one person only (what that person decides goes) or discuss it with a board.