Setting up a timeline for your client is not only essential for said client, but also for you because it will guide you through your own planning as well. It’s easy for an artist to get lost in their art, and you probably recognize the feeling that your art is never ‘finished’ or ‘good enough. If that’s the case with you too, and you are hired for commissions every now and then, you probably know this is not true, and it only feels that way. Having a timeline set up will help you to quit fiddling and actually get to work, as well as accept your art for what it is.
Copyright is one of the most important things you should have a good understanding of whenever you’re selling your art. There is a lot of misunderstanding going around among both artists and their clients. Selling/obtaining the copyright then seems like the easiest thing to do, while in fact, you as an artist might end up dealing with a serious headache. Selling the copyright shouldn’t even be considered. Instead, licensing is the way to go.
So what is the difference? And how do you go about informing your client and creating licenses?
After nearly 1,5 years of writing articles, it’s time to backtrack a bit and make you some archives! This time it’s about creature design as that’s the one that’s covered the most. So here you go, sit down, relax, and flip through this overview without having to worry that you missed something!
Click on the image or the link to proceed to the related article.
The last update stems from 21-03-2022.
A contract is key for good cooperation between you and your client. Never make art for anyone without a contract. But what should be in this contract? Well, here are some ins and outs and a default contract for you to use. Make sure though that you always do your research! Different countries may have their own rules and different situations may require additional clauses! These are just guidelines.
The storyline of Flax is an important part of creating a good concept for a story. Although little was known about her or the story beforehand, the concepts helped to develop said story and took it into directions nobody thought of before.