Creature design is a specialization only for those with a true love for nature and the will to educate themselves. But for those who don’t, it’s also a really fun exercise to do when you just feel like doing ‘something else’.

Creature design archive

After nearly 1,5 years of writing articles, it’s time to backtrack a bit and make you some archives! This time it’s about creature design as that’s the one that’s covered the most. So here you go, sit down, relax, and flip through this overview without having to worry that you missed something!
Click on the image or the link to proceed to the related article.
The last update stems from 21-03-2022.

The concepting of Flax – What to expect as a concept artist – Part 4

Concept art has many facets. One of the most important ones is storytelling. Your concept could just be of a generic creature someone could get across, but won’t think more of. Or a leading one, like Flax, a prominent mount in the storyline. Both types have a clear overlap in how you should approach them. Habitat should be taken into account as well as functional anatomy based on their habitat and behavior. But there is way more to a character or creature that has a prominent place in a story. And Flax, a Lutherial Vixen is a good example of that.

Rendering the final concept – What to expect as a concept artist – Part 3

Rendering the final pick of all the concepts you sent in earlier is much the same as any drawing. There are however some things you might need to keep in mind, depending on your client and the project you’re working on. You might wonder why rendering is even part of concept art to begin with, because concept art is everything but rendering the artwork. Allow me to explain.

Refining the best concept – What to expect as a concept artist – Part 2

Concept art can be roughly divided into three phases. The idea-generating part is also known as the Blue Sky phase. The refining of the favorite concept. And finally the full render of the initial idea. The second part, refining the best concept, is all about figuring out the favored design. Depending on the client or the studio you work for you may have to answer to one person only (what that person decides goes) or discuss it with a board.