My name is Tessa, I'm the founder of Life to Legend which is ran through my company Tez Art & Design (www.tezartdesign.eu). I created this website with the intention to provide information to any creative out there, but also to anyone that's simply curious and wants to learn more about different species of animals, plants and more, extinct species and figments from imagination throughout time. If you would like to contribute, either contact me through the contact system on the website or participate in the forum! ~Love Tess

Making a contract for a client (For artists)

A contract is key for good cooperation between you and your client. Never make art for anyone without a contract. But what should be in this contract? Well, here are some ins and outs and a default contract for you to use. Make sure though that you always do your research! Different countries may have their own rules and different situations may require additional clauses! These are just guidelines.

The concepting of Flax – What to expect as a concept artist – Part 4

Concept art has many facets. One of the most important ones is storytelling. Your concept could just be of a generic creature someone could get across, but won’t think more of. Or a leading one, like Flax, a prominent mount in the storyline. Both types have a clear overlap in how you should approach them. Habitat should be taken into account as well as functional anatomy based on their habitat and behavior. But there is way more to a character or creature that has a prominent place in a story. And Flax, a Lutherial Vixen is a good example of that.

Rendering the final concept – What to expect as a concept artist – Part 3

Rendering the final pick of all the concepts you sent in earlier is much the same as any drawing. There are however some things you might need to keep in mind, depending on your client and the project you’re working on. You might wonder why rendering is even part of concept art to begin with, because concept art is everything but rendering the artwork. Allow me to explain.