If you’re an artist you probably heard of the imposter syndrome before. If not: You most likely felt it and now finally finding a name for it. The imposter syndrome is the feeling of doing something you don’t feel eligible to do, because you think your art sucks, or are not as good as the others. A feeling you think you will get over as time goes on and your art improves. But let me tell you that the imposter syndrome is an illusion. An illusion haunting nearly every single artist, no matter their skill level.
Life to Legend is roughly 1,5 years old now. Started in February 2020, shortly before the Corona pandemic became a thing, was a lucky break for something that was initially just an impulsive thing. I was hoping the initiative, at the time called Wildlife and Creature design (WaCD) would take hold but didn’t count on it. With a bit of help from other groups and some very specific people, it did grow and kept doing so up to 1500 people. Now it’s time for some much-needed changes.
Color is very important in our lives. It can determine our mood, whether we like something or not, and it can tell us a lot about a person, an object or, of course, an art piece. Color is personal and it’s something very cultural. Color can have a different meaning from person to person and especially when we look at it on a cultural level: It can be that your art comes across a lot different than you intended to. It’s important to understand what you mean to get across to which people, especially when your color is more than just something in a whole.
When you work on a design, you will want to spend your time communicating something that makes sense. This could be an iconic bulky warrior or a design for a creature that’s not what it seems like. Either way: You won’t be doing something random as that’s just a waste of your time. Understanding what shapes communicate is one of the most basic skills you need to have, especially when it comes to creature designs.
Shape language, you probably heard about that before. Shapes can communicate something to the onlooker. It sets a mood or tells something about a character. We especially see this in comic styles where shapes are a lot more telling than in daily life. Traditional movies apply it too, and we even do so in our own households. In this article we specifically look at the basics of shape language when applied to characters and creatures, and what they communicate.